WeaknessesSound that's excessively loud or uneven, and cinematic scenes in tight spaces that not everyone can see. Puzzles and layout often don't mesh, with plenty of guidance from the GM. The story on its own leaves gaps.
StrengthsAn atmosphere that pulls you under, big scares, and dedicated actors that supercharge immersion. The connection with Amen adds depth to the narrative.
SecurityThe game starts the moment you enter; close the door to avoid spoilers from passersby. Volume is hard to adjust for now—the team is working on it—so earplugs are a good idea.
Level of fearIt's one of the scariest rooms; not suitable for kids or those sensitive to noise. If decibels bother you, consider earplugs.
Actors' gamePerformances are called "crazy" and keep the tension high, with intense interaction. You often feel you're safe nowhere.
Quality of riddlesThe puzzles have ideas but the logical links and flow falter. Expect plenty of hints or even outright instructions to move on. Veterans may find it fragmentary.
PlotThematically leans on repentance and religious elements, set in Milan, 1981. The full story unfolds when you pair it with Amen.
Difficulty levelMedium to hard, mainly due to flow and confusion in certain steps. Beginners will lean on the GM, while veterans may bristle at the excessive handholding.
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