WeaknessesAt times there are bottleneck moments where some players remain idle. Ongoing improvements seem to be adding extra puzzles in certain sections.
StrengthsTop-tier atmosphere, breathtaking sets and cinematography. Excellent actors and a pace that keeps interest without sacrificing the puzzles.
SecurityThe briefing is clear and informative, with courteous staff present when needed. Though the intensity runs high, the experience feels controlled and safe.
Level of fearThe horror hits hard, with both jump scares and psychological blows that linger. Not suitable for children or the especially sensitive.
Actors' gameThe actors set the tempo and tone, scare as much as needed, and serve the story with meaningful interaction. The GM guides discreetly and keeps the tension in the right place.
Quality of riddlesThe puzzles are clear, thematic, and nicely varied, with no unfairness. The flow generally runs smoothly through the scenes, though there are a few spots that create downtime for part of the team.
PlotBased on the case of Emily Rose, you set out to unravel what really happened in her house a year after the last exorcism. The plot advances in layers, constantly revealing new spaces and pieces of truth.
Difficulty levelMedium to demanding difficulty, ideal for mixed-experience teams. Beginners will manage with a bit of guidance, while veterans will appreciate the cohesion and mechanisms.
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