WeaknessesAt points the links between puzzles are weak and the experience grows repetitive toward the end. In a few areas the décor doesn’t fully convince. Some felt the finale didn’t live up to the build-up.
StrengthsOutstanding performances with physical prowess, strong practical effects, and high-end production. Moments of pure terror and direction that flows without breaking the game.
SecurityThere’s physical presence, running, and surprises, but the staff keep boundaries and give clear instructions before and during the game. The intensity is high, yet the environment remains controlled.
Level of fearVery scary, with intensity and jump scares; not for kids or the very sensitive. The horror happens mostly around you, not through extreme invasions of your boundaries.
Actors' gameThe actress steals the show with acrobatics, stunts, and stunning physicality, and her scenes don’t break the flow. Interaction is meaningful and keeps you on the edge of your seat.
Quality of riddlesPuzzles are fair and clever, make good use of the space, but clearly aren’t the main focus. Difficulty sits at medium, with a few weak links that confuse.
PlotIt builds on The Exorcist and turns it into a live, cinematic escape without losing its own identity. The story flows and is easy to follow.
Difficulty levelFor veterans it’s moderate; for beginners, anxiety raises the difficulty. GM guidance is offered discreetly without breaking the illusion.
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