WeaknessesSome props and puzzles need maintenance or clearer instructions, while walkie-talkie communication tired many. Sparks near the face and fake blood that stains clothes are reported, not always with sufficient warning. The space can get warm and the experience can feel longer.
StrengthsDreamlike atmosphere in the old building and solid world-building. Top-tier actors who elevate the story and keep you on your toes. Many inventive puzzles for those who love to solve.
SecuritySome felt uncomfortable with sparks very close to the face and makeup that stains, so clear instructions before the start are requested. Prefer comfortable clothing and be prepared for physical proximity and intensity.
Level of fearIt has intensity and moments of fright, but remains puzzle-first, not raw horror. Not recommended for small children or very sensitive players.
Actors' gameThe performances are considered excellent, with live interaction that plunges you into the reportage. There was an isolated complaint about contact with 'blood' on the face without clear warning.
Quality of riddlesMany and varied puzzles, with good ideas and constant room changes. In places the logic or clues need clarification and at times maintenance. Overall fair, but demanding under pressure.
PlotAs journalists, you investigate the reconstruction of the 'first' escape room at the Company's headquarters inside a neoclassical mansion. The opening cleverly plays with the boundaries of reality and role without giving away the plot.
Difficulty levelDifficulty leans demanding due to puzzle density and time pressure. Ideal for experienced teams, while beginners will need guidance.
Reviews